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Well this post might be better served in the build section but I figured I'd post here because it is strategy related.
I play a lot of team arena (cmon 6v6 and tournament style arena!) and it would seem the newest thing floating around teams are these punishing/savage/distracting shot rangers. Most of the time I see them spam all three. For instance last night me and some friends win 6 before we run into a 3 ranger team. All three rangers focused on our monk with kindle arrows and punish/distract/savage, there wasn't much he could do besides die.
I've decided that these rangers pose the largest threat to my teams and have set about finding one single character that can stop all this interrupting. (migraine/interrupt or diversion mesmers come in a marginally close second in annoyance value)
SO join with me in devising a character that can put an end to these rangers interrupts.
So far I've thought that blinding would be good but i think the blinding spells have too slow a recharge and conditions are too easily removed. my other thought would have been to put shield of deflection on our monk during times when rangers are actively pounding him, what i found out was kindle arrows hit anyway no matter whether the arrow hits or not.
One big question I have is do the distracting shot and savage and punishing have to hit to interrupt? or are they like the disrupting slash warrior skill that just says swing at target to intrrupt. If they dont have to hit to interrupt then we are doomed, if they do have to hit then there is so room to work with.
Ideas please!
Last edited by Gabriel Fallen Monk; Sep 20, 2005 at 07:37 PM // 19:37..
They have to hit to interupt. Spamming the three skills one after the other is kinda noobish. I guess they don't feel like attempting to interupt specific skills that are more harmful than others...they'd rather just spam the interupts and hope they catch something.
Mesmer:
a Price of Failure is a nice way to stop them or Mantra of Resolve. You'll be losing energy every time Mantra of Resolve stops an interupt but atleast your caster will be able to cast. Clumsiness might be a better option. Maxed out you can give 7 seconds of Clumsiness which will interupt the next attack made by the ranger and deal up to 76 dmg. Mantra of Concentration is another skill that might be worth it. It's a stance with a long period that blocks the next time you would be interupted.
Elementalist:
Glyph of Concentration keeps your next spell from being interupt and it ignores dazed so it would be a viable option.
Necromancer:
You could use Spinal Shivers and throw a warrior with an Icy sword/hammer/axe on him...though this could cost you too much energy in the long run.
They have to hit to interupt. Spamming the three skills one after the other is kinda noobish. I guess they don't feel like attempting to interupt specific skills that are more harmful than others...they'd rather just spam the interupts and hope they catch something.
Mesmer:
a Price of Failure is a nice way to stop them or Mantra of Resolve. You'll be losing energy every time Mantra of Resolve stops an interupt but atleast your caster will be able to cast. Clumsiness might be a better option. Maxed out you can give 7 seconds of Clumsiness which will interupt the next attack made by the ranger and deal up to 76 dmg. Mantra of Concentration is another skill that might be worth it. It's a stance with a long period that blocks the next time you would be interupted.
Elementalist:
Glyph of Concentration keeps your next spell from being interupt and it ignores dazed so it would be a viable option.
Necromancer:
You could use Spinal Shivers and throw a warrior with an Icy sword/hammer/axe on him...though this could cost you too much energy in the long run.
Well I'm trying to protect our monk and our e-mo, our mo is a mo/n so he doesnt ahve any of the mantras and obviously neither does the e-mo, so I'm basically screwed there.
I wanted to devise a character that would shut them down. As in either stop them from being able to hit with attacks or energy denial or whatever, or keeping our monk/e-mo from getting hit by their arrows.
If I put both spirit and price of failure on him what is his actual cance to miss?
Keep posting! rangers are pissing me off.
Last edited by Gabriel Fallen Monk; Sep 20, 2005 at 10:03 PM // 22:03..
Nailz - you're missing the point. The idea behind spamming the multiple interrupt shots is less to interrupt anything (although if you do, that can add some nice bonus damage) and more to deliver a whole bunch of damage in a very short period, since the interrupt shots fire basically instantly. There's no need to worry about interruption if the spellcaster's already dead...
Gabriel - as a ranger player, it warms my heart to know rangers are pissing you off No idea if the miss chances on price/spirit of failure stack or not, but Spirit Shackles are a nice drain on rangers, as suggested previously. Also consider Faintheartedness, Shadow of Fear, maybe Spiteful Spirit; also the usual things like Aegis, Guardian, etc. Failing all else, settle for Essence Bond and Unyielding Aura/Vengeance...
Last edited by Pardoz; Sep 21, 2005 at 02:34 AM // 02:34..
Wow. I know what you mean. In the last 20 odd games, around 10 odd had at least one of those annoying rangers in there. As a monk (even prot...) they were a big pain in the butt. Dodging the arrows will only get you so far. Those arrows are likely not to miss, and that ranger will want to get as close as possible to you.
Spirit of failure sounds like a good thing to bring along.
Incendiary Arrows + Precision Shot makes an unevadable ublockable interrupt. At that point, you're screwed unless you blind them. undoubtedly the best way to take care of those Rangers is to just kill him/her. I myself recently discovered the joys of using this build in Competitive Arenas, and it seems ridiculously effective against casters. I must say, it's the most fun I've had playing a ranger ever.
yes exactly the whole point is that three rangers all hitting you with those three does very quick dmg with an inability to self-heal b/c of it all being interrupt.
I just now realized swirling aura only works on yourself so thats out of the question. Shields up has a really low chance to block, mabye combined with something else it would do better. Guardian is easy to interrupt and also has a low cahnce to block. aegis same as guardian.
I'd say the best way of avoiding them is guardian + aegis. You might also consider taking shield of deflection, especially in 4v4 where switching targets isn't as viable. Combine those with some kiting and strafing, and you should be able to survive.
Blinding them is no good, interrupting them is very unreliable, and mantra of resolve will run your monk out of energy in no time with 3 rangers spamming interrupts. You could try distortion, but it too will be too taxing on the energy.
Nailz - you're missing the point. The idea behind spamming the multiple interrupt shots is less to interrupt anything (although if you do, that can add some nice bonus damage) and more to deliver a whole bunch of damage in a very short period, since the interrupt shots fire basically instantly. There's no need to worry about interruption if the spellcaster's already dead...
I'm not really missing the point...I see why they are doing it..I just think it's innefective anywhere but random arena. All casters have a decent way to regen health....it seems quite fruitless. You know it's coming everytime you see a ranger so you throw up a Spirit Shackle...or Mantra...or an Empathy...or a reversal or prot bond...It feels very much like an IWAY build, A way to deliver damage without any thought. I rarely see it work to any decent effect in Tombs or Team Arena. Though I do see it own casters in Random Arena.
Spirit Shackle would stop them. Shadow of fear would also slow them down. And don't forget to kill the Favourable Wind spirit.
I agree. Slow their attack speed, take away their energy, both sounds strategies...
Casting Shield of Judgment {E} on the target of their focus fire would also be beneficial. Getting knocked down every time they hit would slow them down a whole bunch, allowing you to heal up the target and hit 'em while they're down.
aside from that, spirit shackles, shadow of fear and faintheartedness is what your looking for. Add in soothing images to the build and your good to go on warriors too.
Haha, that was my team I believe you are talking about, we won about 50 TA matches last night with 3 rangers. You got our build close to right, except each of our rangers has a different secondary profession and bring different... well... since we are still using it I'll keep it under wraps.
I'm not really missing the point...I see why they are doing it..I just think it's innefective anywhere but random arena. All casters have a decent way to regen health....it seems quite fruitless. You know it's coming everytime you see a ranger so you throw up a Spirit Shackle...or Mantra...or an Empathy...or a reversal or prot bond...It feels very much like an IWAY build, A way to deliver damage without any thought. I rarely see it work to any decent effect in Tombs or Team Arena. Though I do see it own casters in Random Arena.